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10 Things I love Hate about Ultra Street Fighter 2 Nintendo Switch

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10 Things I love Hate about Ultra Street Fighter 2 Nintendo Switch

Capcom have been teasing for quite some time now that they’re going to release an updated version of one of the most popular fighting games ever to exist, Street Fighter 2; along with some great new visuals, new characters, and a couple of mechanical additions to improve the game. Even with this new version of a popular fighting game, there are both positives and negatives that surround it, as you’ll see by reading on from here.

10 Things I love Hate about Ultra Street Fighter 2 Nintendo Switch

1. New Aesthetic Style

10 Things I love Hate about Ultra Street Fighter 2 Nintendo Switch 10 Things I love Hate about Ultra Street Fighter 2 Nintendo Switch 10 Things I love Hate about Ultra Street Fighter 2 Nintendo Switch 7 1With this brand new game, Street Fighter 2 has received a visual update that smoothed out the visuals from the classic fighter and it really does look pretty great. What makes this even better is that if you don’t like the new style, there’s an option to turn it off at your leisure and return to the classic style we all know and love.

2. JoyCon Controls are Wonky

10 Things I love Hate about Ultra Street Fighter 2 Nintendo Switch 10 Things I love Hate about Ultra Street Fighter 2 Nintendo Switch 10 Things I love Hate about Ultra Street Fighter 2 Nintendo Switch 5 2There’s a big issue that many people have found with this new game, as a result of being on the Switch and that’s through the use of the JoyCon controllers. Many fighting games work perfectly on a regular controller or an arcade stick, but the JoyCon controllers don’t have the same feel to them and it just comes off as uncomfortable. Pulling off certain moves or combos with them just doesn’t work as intended and it fills me with concern that to even be halfway decent at this game, you’re going to have to fork over some extra cash to pick up a “pro controller”.

3. Solid Online

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Fighting games have a worrying notion to be rather hit and miss when it comes to the online, so it’s good to see that this classic title has gained a solid system to play online with. Regardless of how often or how little you decide to play online, you’ll quickly come to the realisation that the online is pretty stable; with very few instances of lag showing up when playing online.

4. New Characters Appear to be Too Strong

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From what a number of people have found whilst playing online is that some of the new characters, like Violent Ken are particularly strong in regards to the rest of the cast. While this may only be a problem for the very start of the game, it’s quite demoralising going up against a character that has yet to receive its nerfs, when even the fighting game community recognise it as a problem.

5. Way of the Hado is a Fun Idea

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Way of the Hado is a first-person mode where you play as Ryu and have to use the motion control nature of the JoyCon controllers to fire out Hadokens to waves of oncoming enemies to increase your score. Think of it as one of those bonus arcade stages back in the original Street Fighter 2, like the “beat up a car” minigame; just with a little bit more immersion involved.

6. Way of the Hado and its Input Delays

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While I can’t deny the idea of throwing Hadokens to your opponent is quite fun and enjoyable, but within a few minutes of play you will quickly come to the realisation that the input delay for the game mode really isn’t good. You’ll make the Hadoken motion to throw a fireball, only to have it come out a couple of seconds later and that delay is what really takes the fun away from the mode in general.

7. Buddy Battle Mode is a Great Addition

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Buddy Battle Mode is something we’ve never seen in a Street Fighter game before and its addition is quite clearly a welcome one. The way the mode works is that you get to team up with a friend – be they real or AI – and you fight together against a stronger opponent in a 2 VS 1 scenario. You share a life bar, but with the correct strategy and execution your opponent will be going down without an issues and it only allows for more and more complex combos in the future for those of you out there who are dedicated enough.

8. Too Expensive Overall

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A major problem many people have found with the game from the onset is that it shouldn’t be the retail price of £40 right off the bat; not when the game is effectively Street Fighter 2 with a couple of new additions and ported over to the Switch. Many fans were expecting it to be half that price and were welcoming of such a fact, but unless you’re a true fan of Street Fighter 2, that price point is not helping the game – nor is it going to help Capcom’s sales.

9. Colour Pallet Changer

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Something many fans seem to enjoy in fighting games is the opportunity to change around the colours of their favourite fighters to give them a more personalised look – whether that’s to look like an alien or not remains to be seen. However, with the addition of the colour changer you can switch out the colours for your favourite fighters and create a unique colour pallet for them specifically.

10. Lack of Bonus Modes is a Shame

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I know that not everyone was a fan of the extra minigames in Street Fighter 2, but that’s why the option to turn them off while you were playing arcade mode was there; hence why it’s such a shame that they’ve just been removed completely and without remorse. Yes, you didn’t want to play them every time you went through the game, but it was a nice break every now and again, so it would have been nice to have the option to play them – rather than just completely leaving them out for no reason whatsoever.

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Game Review

5 Things I Hate About South Park Fractured But Whole

Is the South Park Fractured But Whole Worth Buying?

Madpeps

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5 Things I Hate About South Park Fractured But Whole

After experiencing what I consider one of the greatest TV show to enter a video game in South Park Stick of Truth, Once it was announced that we will get a sequel in Fractured but whole I was in great anticipation for this title to drop. I finally got around to playing the game and after multiple delays was the worth well worth it and did it live up to the standards of stick of truth well keep it locked as I look at 5 things I hate then give you my final verdict.

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Still Not Perfect

For those who don’t know Fractured But Whole has been pushed back a number of times as the developers was aiming for perfection and whilst there are great attention to detail throughout the game there are just some areas which should have been addressed when considering the delay in release. I have come across a few glitches where the game has literally frozen and I have had to restart a mission a few times. Thank the lord there is an auto save feature which doesn’t mean you have to potentially redo 30 mins of gameplay since your last play. I also find small things to be a little weird such as turning off a TV whilst people watch and they don’t say anything. I feel if there was some form of comment from the viewer it would add to the overall experience feeling as if the game is polished.

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Some Side Quest Feel Lacklustre

Fractured But Whole is jam packed with side quest to keep the game going for a while and I suppose side quest in any games are not the essential part of the game but more of a nice addition to keep the longevity of the game going. but with that being said I have found that there are a few filler side quests that in a sense feel that they are put there to just increase the length of the game rather than actually feeling as if they keep the excitement of the gameplay going. It got to a point where I was a little fed up of doing some of the side quest as they didn’t feel as if they added much value to the overall experience of the game.

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Story Falls Off After A While

As a south park fan the first few hours in Fractured but whole kept me contempt and felt the story was pretty cool at first but as the game progressed there was periods where the story started to feel a little uninspired and not as engaging as I would have loved. The story is still overall pretty entertaining and certainly not the worse that I see in a video game but still just felt like it could have been more concise to keep the engagement high. Even when I got to the end of the game I was like it didn’t really feel like the story ever reached the heights that you thought it would reach but the story still pretty decent so don’t make me put you off.

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Not As Funny As I Was Expecting

 

Stuck of the truth to me was such a hilarious game where during my first play through I was literally in stitches by the end of the game. I don’t know if it’s been toned down a little or maybe my sense of humour has died down a little but whilst I did chuckle at moments in the game I didn’t find it over the top hilarious as I was expecting. There were times where I was asking myself was that supposed to be funny. Obviously, there are going to be laugh out loud moments but I just felt that if you compare it with Stick of Truth it just felt that the jokes were just OK rather than fully hilarious throughout the game.

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Easy Combat

I love the strategic approach that the developers took when structuring the combat in Fractured But Whole. The grid system is something that I grew to love and I loved the choices of moves to use to take out your opponent.

I know this game isn’t by any stretch a hardcore RPG game like final fantasy and maybe I am not playing on the hardest difficulty but in most combats that I encountered there was rarely anytime that I felt that I had to use my initiative to outsmart the energy and I still came out victorious. I just assumed considering how much strategic depth they applied to the battle

 

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Overall I will say that South Park Fractured But whole is a pretty cool game. Visually the game looks epic, the game is jammed with content that will keep you occupied for hours and the battle system is super fun. I will say though as someone who loved South Park Stick of Truth I just feel that Fractured but Whole didn’t really take the series to the next level and kind of just felt like a cool game but didn’t have the same effect or impact as the first entry. Fractured but whole does improve on Stick of truth in loads of areas such as combat, the visuals and a more explorable area that doesn’t feel too but I just always felt the overall experience just miss the mark. Do I recommend the game well if you a south park fan and enjoy RPG games with elements of humour then yeah? But if you not a fan of RPG games and not really into south park and got a crazy back log of games to get through then I wouldn’t say that it’s a essential to put this game on your priory list but still feel its a game that you should consider for a future purchase as it is still a good laugh.

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Game Review

5 Things I Hate about Cities Skylines Console Edition

Madpeps

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5 Things I Hate about Cities Skylines Console Edition

After seeing various videos on YouTube of great cities built in Cities Skylines since it was revealed the game was coming to console this game has been on my radar but since finally grabbing the game did it meet my expectations well kets look at 5 things I hate about the game.

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 No Tutorial

 

The game does well to provide tips and hints to get you started or helps when things are not going your way with the lil twitter bird but I did find it strange that there isn’t a official in game tutorial. Most things I have had to look up online as I might not understand a specific icon or warning sigh which ends up slowing down playing time. I understand that there is so much depth in this game that a tutorial covering everything might even become boring or unrealistic but if you new to these types of games it does feel as if you thrown into the deep end to figure things out. I have had to start again like 20 times after figuring something out after 4-5 hours of playing that if I knew from the start would have save me time.


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No Undo option

 

OK keeping it real this is just me nip picking and this isn’t really a major issue but more of an annoyance for me and that is the fact that there isn’t really an official undo or revert button. OK before the fans destroy me in the comment section saying that there is a demolition tool and yes that is a great feature but sometimes I find that if I place a road down over a house by accident and didn’t want to remove a section, or even place a bus line down wrong or simply get trigger happy there isn’t a more efficient way to reinstate or remove a simple unless you been consistently saving or obviously, you could use the demolition tool. As I mentioned this isn’t a deal breaker but it is something that I personally find annoying especially when you do something by mistake when building your city like maybe selecting the wrong building or placing the road over the wrong section or whatever you find you do by being trigger happy and I know it’s me being clumsy or not concentrating at times but it’s something that has happened a few times to me in my experience.


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Idle periods

 

Between each milestone you will find that there are a few periods where you are kind of doing nothing and just sitting thee waiting for either your population to grow or just waiting for your money to go up and will sometimes just  sit there twiddling your thumbs until you are required to fix something in your city or create something new. whilst this is therapeutic at times listening to the relaxing in game music there has been times when a in game couple of weeks has passed and I was just looking at the screen. Maybe my city isn’t big enough for me to be occupied completely but it was something that happened quite often.

 

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Lack of DLC in Overpriced Season Pass

 

City skylines on Console has been out for close to 9 months on the Xbox One and I am shocked that there isn’t much DLC available considering that there is a £30 season Pass Available.
Now don’t get it twisted this game to me probably doesn’t need DLC as there is so much to do but when I saw the season pass I was under the impression that there was loads of DLC especially after seeing quite a few packs available for the PC such as cosmetic packs, music packs and the other expansions just made me think at close to 9 months since it release we should see more than just the snowfall pack. 

 

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Day Night Cycle

 

I do like the aspect of seeing your city at night with the street lights lit as it adds to the atmosphere of the game but what confuses me is that the night sometimes last for a week in game. which sometimes makes it hard for you to see when trying to build or fix something. I understand that the game isn’t minute by minute and a day can last a few seconds if you speed up the time but there is times when I ask myself when is daytime coming.

 

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With the 5 things that I pointed out as issues for me I still think that Cities Skylines is a phenomenal game.

I was shocked how much detailed is embedded into this game and even shocked at how addicted I became. You literally will be wanting to reach each milestone and the sense of achievement when your city grows just feels great. whilst the graphics ain’t groundbreaking and the lack of tutorials will make it a steep learning curve if you are into city builders this is a must own game. I got it on the Xbox One and haven’t come across any bugs that has ruined my experience but yet again mu population is only over 7000 so maybe when I reach 50000 who knows what I will encounter but for the time being I am pretty chuffed with this title.

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Game Review

Yakuza Kiwami Review

Does Yakuza Kiwami do the great franchise justice?

Madpeps

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Yakuza Kiwami Review

Released back in January of 2016, Yakuza Kiwami is the complete remake of the first Yakuza series of games that are developed by the people over at Sega. The game takes place in Japan and focuses on Kazuma Kiryu, an individual that’s a member of the Yakuza, hence the name of the game. Currently, there’s a war going on between the 2 biggest clans in his hometown and it’s slowly getting more and more dangerous with every day that goes by. For the sake of his clan and to avoid unnecessary bloodshed, he goes out to mend the fighting between the 2 clans; whether they wish for him to or not.

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Gameplay for Yakuza Kiwami is similar to all of the other Yakuza games in the franchise and plays out like an action-adventure, with a focus on beat-em up combat. With plenty of different fighting styles for the player to choose from, there’s a lot of ways to approach each opponent that doesn’t necessarily require you to put them through a shop window for a change.

In terms of positives, Yakuza Kiwami is a really well designed entry point into a series that’s been out for quite some time now and the visuals alone is a great demonstration with how well they’ve done in this game. By using the power of the PS4, this title gets even more recognition because of it.

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Easily the biggest negative for the game is going to have to be the audio, at least the English audio specifically. The Japanese voice acting for this game is incredibly well done and just goes to show how much effort Sega put into this game, but the English voice recordings aren’t anywhere nearly as well done and should be avoided as best as possible; simply because they just pale in comparison.

As far as this remake has gone, Sega have done a great job with this Yakuza entry and makes it for an easy game to warrant a recommendation for!

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