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Destiny Reaches 17 Million Users, Dev Talks Loot Caves

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Middle-earth: Shadow of Mordor Wins Game of the Year at GDC Awards

Destiny, Bungie’s online shooter has now acquired 17 million registered users according to the developer during the presentation of Game of Developers Conference in San Francisco. It was at 16 million registered users a month before. The recent status was unrevealed by John Hopson of Bungie in a panel about a user research. As announced before, the normal Destiny playtime in a day is three hours per user. Hopson uttered Bungie was carried away by the status, as it is in the beginning modeled about 39 minutes of playtime in a day per user.

Destiny Reaches 17 Million Users

Hopson also showed another slide that tells how Destiny users spend their time in the game. Strikes are the most well-liked activity but not that much. For a fact, playtime is equally divided among all Destiny activities.
Another out of ordinary story to come out of Destiny is that Bungie learned about the renowned Loot Caves before the game was even launched. On the other hand, Hopson said Bungie did not think that they would more of an issue because the a-minute loot drop rate was not different than any different area of the game. For a fact, Loot Caves drop less loot in an hour than can be gained by playing the game in normal, said Hopson.
Bungie did not consider that a lot of users were more concerned in “loot-per-effort”. Scoring a mound of loot may not have been the fastest way to get in a Destiny Loot Cave but it was the easiest, added by Hopson.

Destiny Reaches 17 Million Users

Destiny players divulged other players about negative behavior activity during the Loot Cave heyday than ever since , Hopson added further. It is because many considered Loot Caves to be not fair exploits, asking Bungie to shut them- which the studio finally did.
Lastly, Hopson talked about the security measures Bungie had during the early Destiny tests that took in place on early as 2010. When players were being invited to Bungie’s station to test Destiny, these people were made by the developer to walk through metat detectors and give up their mobile phones. Players were not left alone also during the game.

Hopson also said that superb security means Bungie usually keep Destiny a secret were probably too much but given details that it was more preferable to do than having the game leak early. Hopson said the somewhat extreme security measures Bungie used to keep Destiny a secret.

Destiny Reaches 17 Million Users overly impressed but if it shows that 17 million people are actively playing Destiny, then there must be something pretty awesome about the game.

That is pretty impressive that Destiny has reached this milestone of 17 million users. I might have to actually start playing it and getting into the game as from the surface and a quick game I wasn’t

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No Offline Play for Star Wars Battlefront Beta

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Star Wars Battlefront Beta Coming to Xbox One, PS4, and PC in October

No Offline Play for Star Wars Battlefront Beta

With high captivating graphics, fast speed, and high-quality sound, video games have become a great favorite amongst children across the world. The recent Star War games are being packed with great adventure and enticing action. Thus, star war games are indeed extremely popular amongst gamers across the world.

No Offline Play for Star Wars Battlefront Beta

The Star Wars Battlefront beta, which commences next week includes Survival Mission mode of sci-fi shooter. Unfortunately, EA has already confirmed that it will not be playable in the beta offline. As announced previously for the full game, you can play these missions without getting an Internet connection.

No Offline Play for Star Wars Battlefront Beta

On Reddit, Mat Everett, the Battlefront community manager, said that offline gameplay will not be accessible within the beta. In other words, it needs an Internet connection to play Missions. As for the gameplay, you can play with your friends if you want to. The objective is to defend against waves of imperial forces. Advancing enemies consist of AT-STs, “elite” Stormtroopers, TIE fighters, and other enemies. There are no explanations why the beta’s Survival Missions is not playable offline.

No Offline Play for Star Wars Battlefront Beta

The Battlefront beta will unlock on the PlayStation 4, Xbox One, and PC. It also includes the 40-player Drop Zone and Walker Assault modes. Additionally, beta players can explore the Battlefront companion through its website to earn more in the main game. Fans do not have to wait much longer as it commences on October 8 and runs through October 12. Starting October 17, PC players are allowed to preload the beta. For PS4 and Xbox One, the beta file size is 7 GB, while the PC edition weighs 11 GB.

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Composer of Super Meat Boy Refuses To Drop License Original Soundtrack

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Composer of Super Meat Boy Refuses To Drop License Original Soundtrack

Composer of Super Meat Boy Refuses To Drop License Original Soundtrack

Super Meat Boy is a self-governing video game by Tommy Refenes and Edmund McMillen. It is also being developed by Team Meat. It is also a platform game that players can control a dark and small red, but cube-shaped character Meat Boy. This prominent character must save his cube-shaped bandaged girlfriend at the hands of from Dr. Fetus, the evil scientist.

Composer of Super Meat Boy Refuses To Drop License Original Soundtrack

Next week, Super Meat Boy makes its PlayStation debut when it launches on Vita and PS4. While it is still the same game that started initially on Xbox 360 five years ago, Meat needs a soundtrack replacement as announced by Tommy Refenes in a post today. The intention was the inclusion of the original music, but the developer cannot secure the rights composed by Danny Baranowsky.

Composer of Super Meat Boy Refuses To Drop License Original Soundtrack

Refenes added that it is a pretty slick roster of artists and that the team is lucky to see that fans love the game. For a quick look at the rundown:
• Jon Evans and Matthias Bossi provide the bulk of the soundtrack, such as The Forest, Hell, The Rapture, and The End, including the intro music and title screen.
• David “Seattle” Scatliffe create incredible tracks for Salt Factory and hospital.
• Laura Shigihara scored The Cotton Alley to give Bandage Girl’s gentle and feminine touch.

Composer of Super Meat Boy Refuses To Drop License Original Soundtrack

Super Meat Boy will launch on Vita and PS4 as a cross-buy game. As soon as it begins on October 6, PlayStation Plus members will get the game for free. The Team Meat has other projects in the works including Super Meat Boy and Mewgenics mobile version.

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Rainbow Six Siege Closed Beta Finished October 4 2015

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Rainbow Six Siege Beta Runs on PS4 at 1080p and on Xbox One at 900p

Rainbow Six Siege Closed Beta Finished October 4 2015

If you are a fan of Rainbow Six Siege, it was good news over the weekend as the closed BETA got extension. Originally, the game has been announced to end on September 28. Fortunately, the beta was extended until October 1. Now, it again for the schedule for an extension. Players got the benefit of extended time due to server issues. According to Ubisoft in a blog post, these challenges prevented the people from playing. Aside from that, Ubisoft will expand beta participants by shelling out code to beta players. These codes are for their friends. Earlier, the only means to obtain was to order the game beforehand by yourself. This manner will not only give you more time to play, but also give players more time to collect feedback, data, and identify impending issues.

Rainbow Six Siege Closed Beta Finished October 4 2015

While the beta registration page of the game will be taken down on October 1, Ubisoft also stated that it will hold a double XP event starting on that date. Until October 2, access codes from the original pre-order will be redeemable. According to Ubisoft, it has also improved matchmaking rate of success. If you are currently experiencing issues, check out some list of workarounds. As originally announced, Siege was set to launch in October.

Rainbow Six Siege Closed Beta Finished October 4 2015

However, it was delayed until December. As further stated, Siege embraces a potential as the best-selling FPS in the company, surpassing Far Cry 4. During that time, Yves Guillemot, the Ubisoft chief executive said the replayability of the game is the key to success.

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