Destiny, Bungie’s online shooter has now acquired 17 million registered users according to the developer during the presentation of Game of Developers Conference in San Francisco. It was at 16 million registered users a month before. The recent status was unrevealed by John Hopson of Bungie in a panel about a user research. As announced before, the normal Destiny playtime in a day is three hours per user. Hopson uttered Bungie was carried away by the status, as it is in the beginning modeled about 39 minutes of playtime in a day per user.
Hopson also showed another slide that tells how Destiny users spend their time in the game. Strikes are the most well-liked activity but not that much. For a fact, playtime is equally divided among all Destiny activities.
Another out of ordinary story to come out of Destiny is that Bungie learned about the renowned Loot Caves before the game was even launched. On the other hand, Hopson said Bungie did not think that they would more of an issue because the a-minute loot drop rate was not different than any different area of the game. For a fact, Loot Caves drop less loot in an hour than can be gained by playing the game in normal, said Hopson.
Bungie did not consider that a lot of users were more concerned in “loot-per-effort”. Scoring a mound of loot may not have been the fastest way to get in a Destiny Loot Cave but it was the easiest, added by Hopson.
Destiny players divulged other players about negative behavior activity during the Loot Cave heyday than ever since , Hopson added further. It is because many considered Loot Caves to be not fair exploits, asking Bungie to shut them- which the studio finally did.
Lastly, Hopson talked about the security measures Bungie had during the early Destiny tests that took in place on early as 2010. When players were being invited to Bungie’s station to test Destiny, these people were made by the developer to walk through metat detectors and give up their mobile phones. Players were not left alone also during the game.
Hopson also said that superb security means Bungie usually keep Destiny a secret were probably too much but given details that it was more preferable to do than having the game leak early. Hopson said the somewhat extreme security measures Bungie used to keep Destiny a secret.
That is pretty impressive that Destiny has reached this milestone of 17 million users. I might have to actually start playing it and getting into the game as from the surface and a quick game I wasn’t