Dev Says New Castle Crashers is Unique
The Behemoth is a game developer company created by John Baez, Dan Paladin and Tom Fulp, Nick Dryburgh, and Brandon LaCava in 2003. However, Dryburgh left the company later on. The studio is being headquartered in San Diego, California. The Castle Crashers is a 2D video game developed independently by The Behemoth. As a creative team, it comes without a doubt that the developer is amorphous. In fact, it planted its roots with Alien Hominid HD, which happens to be a side-scrolling shooter. Then there’s Castle Crashers with a broad range of collectible characters and weapons. With the hectic platforms of BattleBlock Theatre, the developer paved itself as a productive source of action games.
To push the angle further, said developer implemented a smart recruiting scheme. By equipping Warriors, and the other with a cage, they could have captured enemies. It adds a layer of tactics, as they had to protect fighters with the equipment while isolating the enemy. According to Paladin, day by day, he discovers new things, and he is currently working on it. He further stated that after the enemies were gone, recruiting through capturing is another thing that presents new challenges and possibilities. He admitted that creating a strategy game is new for him, but for the team, finding new ideas is always a great experience.
Paladin is looking forward to having more time with Pit People. The demo was more than hopeful, and he is a huge fan of all the prior work of the developer. This scheme game will need planning, consideration, and readiness to alter strategy. Though, for now, the Remastered version of Castle Crashers will have to suffice. Eventhough Dev Says New Castle Crashers is Unique just how unique can the new game be. The original was cool so I am extremely anxious to see all the changes.