A full restructure of Capcom’s survival horror of all times has completed by Resident Evil fan Rod Lima with the use of Unreal Engine 3. It can be viewed online wherein Lima plays from beginning to end.
Unfortunately, it seems that the shoot of the restructure is the closest that we will ever get to play it and yet the project will not be released openly in public. Rod Lima made the game to educate himself on the how Unreal Engine functions.
Lima’s work had already been completed last April the key sections of the game. At that instance, the restructured levels worked like Resident Evil 4 with an over-the-shoulder camera but Lima has now changed it with the Resident Evil 2’s standard and fixed camera angles.
There is the usage of 3D environments of the game that can be found in the Wii shooter Resident Evil: Darkside Chronicles and parts of which cover the scenes of Resi 2. Lima then remake the original game’s inventory and save systems as well as the weapons prior to merging in its sound effects and cut scenes.
Lima clarify that he own nothing except for the Unreal Script that he wrote and that everything else is owned by their respective owner.
“It’s an education project neither Capcom or Epic Games approves/knows it”, he even added.
Resident Evil 1 is lately released again for PC even this is based off the latest GameCube restructure. Resi 2 did not receive the treatment in spite of several straight ports.