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Rise of the Tomb Raider will show Xbox One Real Power

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Rise of the Tomb Raider will be "pushing the limitations " of the Xbox One

Crystal Dynamics is trying hard to make it up for the Rise of Tomb Rider. Brian Horton the game director spoke on the Game Informer podcast to speak all things about Lara. Cited the difference between the Xbox One and Xbox 360 versions of the game, Horton made some claims about the Crystal Dynamics team were accomplishing. Horton spoke up, “For us, we are not limited at all. We are pushing the limitations for what the Xbox One can offer.”

Crystal Dynamics is exclusively focused on Rise’s Xbox One version, with the version of 360 handled by porting wizards Nixxes. Horton added, they are going to do their best to give the best 360 games off on what we are able to create from Rise of the Tomb Raider. It won’t a different game, but it will be modified to make sure it gets the most out of the 360.”

Rise of the Tomb Raider will be "pushing the limitations " of the Xbox One

As of now, Rise of the Tomb Raider will push the Xbox One’s boundaries. There are hub areas that are around three times the size of the ones featured in the 2013 Tomb Raider reboot and also the game’s hair, said Horton. “Hair has always been important to Tomb Raider and the franchise. Now with the Xbox One and the Rise of the Tomb Raider, we are bringing what we believe is the best hair in the industry. We cannot wait to show you guys the improvements we have made to it.”, Horton uttered seemed so serious that you might have expected.

Rise of the Tomb Raider will be "pushing the limitations " of the Xbox One

Horton’s remarks could be misinterpreted as the Xbox One already approaching its full capacity. If Rise of the Tomb Raider is really pushing against its “limitations”, then it says about the software’s optimization that development teams will go through to improve at over the course of generation.
Rise of the Tomb Raider’s uniqueness was completed to be timed deal with Microsoft. It will still be announced by Square Enix if Lara’s latest will cross over to other platforms after the deal has expired.

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No Offline Play for Star Wars Battlefront Beta

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Star Wars Battlefront Beta Coming to Xbox One, PS4, and PC in October

No Offline Play for Star Wars Battlefront Beta

With high captivating graphics, fast speed, and high-quality sound, video games have become a great favorite amongst children across the world. The recent Star War games are being packed with great adventure and enticing action. Thus, star war games are indeed extremely popular amongst gamers across the world.

No Offline Play for Star Wars Battlefront Beta

The Star Wars Battlefront beta, which commences next week includes Survival Mission mode of sci-fi shooter. Unfortunately, EA has already confirmed that it will not be playable in the beta offline. As announced previously for the full game, you can play these missions without getting an Internet connection.

No Offline Play for Star Wars Battlefront Beta

On Reddit, Mat Everett, the Battlefront community manager, said that offline gameplay will not be accessible within the beta. In other words, it needs an Internet connection to play Missions. As for the gameplay, you can play with your friends if you want to. The objective is to defend against waves of imperial forces. Advancing enemies consist of AT-STs, “elite” Stormtroopers, TIE fighters, and other enemies. There are no explanations why the beta’s Survival Missions is not playable offline.

No Offline Play for Star Wars Battlefront Beta

The Battlefront beta will unlock on the PlayStation 4, Xbox One, and PC. It also includes the 40-player Drop Zone and Walker Assault modes. Additionally, beta players can explore the Battlefront companion through its website to earn more in the main game. Fans do not have to wait much longer as it commences on October 8 and runs through October 12. Starting October 17, PC players are allowed to preload the beta. For PS4 and Xbox One, the beta file size is 7 GB, while the PC edition weighs 11 GB.

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Composer of Super Meat Boy Refuses To Drop License Original Soundtrack

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Composer of Super Meat Boy Refuses To Drop License Original Soundtrack

Composer of Super Meat Boy Refuses To Drop License Original Soundtrack

Super Meat Boy is a self-governing video game by Tommy Refenes and Edmund McMillen. It is also being developed by Team Meat. It is also a platform game that players can control a dark and small red, but cube-shaped character Meat Boy. This prominent character must save his cube-shaped bandaged girlfriend at the hands of from Dr. Fetus, the evil scientist.

Composer of Super Meat Boy Refuses To Drop License Original Soundtrack

Next week, Super Meat Boy makes its PlayStation debut when it launches on Vita and PS4. While it is still the same game that started initially on Xbox 360 five years ago, Meat needs a soundtrack replacement as announced by Tommy Refenes in a post today. The intention was the inclusion of the original music, but the developer cannot secure the rights composed by Danny Baranowsky.

Composer of Super Meat Boy Refuses To Drop License Original Soundtrack

Refenes added that it is a pretty slick roster of artists and that the team is lucky to see that fans love the game. For a quick look at the rundown:
• Jon Evans and Matthias Bossi provide the bulk of the soundtrack, such as The Forest, Hell, The Rapture, and The End, including the intro music and title screen.
• David “Seattle” Scatliffe create incredible tracks for Salt Factory and hospital.
• Laura Shigihara scored The Cotton Alley to give Bandage Girl’s gentle and feminine touch.

Composer of Super Meat Boy Refuses To Drop License Original Soundtrack

Super Meat Boy will launch on Vita and PS4 as a cross-buy game. As soon as it begins on October 6, PlayStation Plus members will get the game for free. The Team Meat has other projects in the works including Super Meat Boy and Mewgenics mobile version.

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Rainbow Six Siege Closed Beta Finished October 4 2015

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Rainbow Six Siege Beta Runs on PS4 at 1080p and on Xbox One at 900p

Rainbow Six Siege Closed Beta Finished October 4 2015

If you are a fan of Rainbow Six Siege, it was good news over the weekend as the closed BETA got extension. Originally, the game has been announced to end on September 28. Fortunately, the beta was extended until October 1. Now, it again for the schedule for an extension. Players got the benefit of extended time due to server issues. According to Ubisoft in a blog post, these challenges prevented the people from playing. Aside from that, Ubisoft will expand beta participants by shelling out code to beta players. These codes are for their friends. Earlier, the only means to obtain was to order the game beforehand by yourself. This manner will not only give you more time to play, but also give players more time to collect feedback, data, and identify impending issues.

Rainbow Six Siege Closed Beta Finished October 4 2015

While the beta registration page of the game will be taken down on October 1, Ubisoft also stated that it will hold a double XP event starting on that date. Until October 2, access codes from the original pre-order will be redeemable. According to Ubisoft, it has also improved matchmaking rate of success. If you are currently experiencing issues, check out some list of workarounds. As originally announced, Siege was set to launch in October.

Rainbow Six Siege Closed Beta Finished October 4 2015

However, it was delayed until December. As further stated, Siege embraces a potential as the best-selling FPS in the company, surpassing Far Cry 4. During that time, Yves Guillemot, the Ubisoft chief executive said the replayability of the game is the key to success.

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