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Should Rare have left Nintendo?

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RareGames Leaving Nintendo

Should Rare have left Nintendo?

OK I don’t know if Rare actually left or whether it was just the end of a contract and Rare just moved on but anyway I still feel that since Rare left or moved on from Nintendo they have not been as popular in the gaming industry as there where in the 90’s.

Every time I reminiscence on some of the golden games that was released back on the Super Nintendo and Nintendo 64 I always ask my self Should Rare have left Nintendo?. To me Rare produced some of the finest games when they worked with Nintendo and I have felt since their departure the company has not had similar success under Microsoft. They managed to release Perfect Dark on the Xbox 360 that I actually enjoyed and then a few Sports games for Kinect but in terms of building on the catalog they created under Nintendo I felt they never reached that heights. OK there are usually behind the scene negotiations and contractual agreements that us as gaming fans will never understand or even care about. We just care about good games and from my point of view feel that it would benefit both Rare and Nintendo if that relationship was reignited.

Donkey-Kong-Country-Snes

If you not familiar with the history well back in 1994, Rare formed a great partnership with Nintendo and became a second-party developer. Through their great reputation and recognition Rare built, Nintendo offered them their catalog of characters to create a 3D CGI game which resulted in the release of one of my favourite games of all time Donkey Kong Country. For those who don’t know Donkey Kong Country sold 8 million copies worldwide. That made Donkey Kong Country the second best selling game in the Super Nintendo Library, the first being Super Mario World which sold 20.60 million.

goldeneye 007

When Rare released Golden-eye 007 that certainly was a game changer and I feel push them to the heights and gave them the ultimate respect from the gaming world. Three other noticeable great Rare Titles followed Golden-eye was Banjo-Kazooie, released in 1998, followed by Donkey Kong 64 and Jet Force Gemini in 1999. The sad news is Rare’s last games for the Nintendo 64 Banjo-Tooie and Conker’s Bad Fur Day, both of which I think were absolutely superb titles.

Conker Bad Day

I guess with the amount of Rare employees that left the company to create their own studios have contributed to the lack of astonishing titles over the past 5-10 years.

I think that times move on and you can never repeat some great historical moments in gaming but its hard to completely ignore the masterpieces that Rare ad Nintendo produced such as Donkey Kong Country, Golden Eye 007, Banjo-Kazooie, Perfect Dark, Diddy Kong Racing and Conker’s Bad Fur Day. I feel Kinect is a fantastic opportunity for Rare to explore a new venture and with its technological capabilities it would be great for them to release some titles that will grant them the respect they deserve from the gaming world in the modern era.

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No Offline Play for Star Wars Battlefront Beta

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Star Wars Battlefront Beta Coming to Xbox One, PS4, and PC in October

No Offline Play for Star Wars Battlefront Beta

With high captivating graphics, fast speed, and high-quality sound, video games have become a great favorite amongst children across the world. The recent Star War games are being packed with great adventure and enticing action. Thus, star war games are indeed extremely popular amongst gamers across the world.

No Offline Play for Star Wars Battlefront Beta

The Star Wars Battlefront beta, which commences next week includes Survival Mission mode of sci-fi shooter. Unfortunately, EA has already confirmed that it will not be playable in the beta offline. As announced previously for the full game, you can play these missions without getting an Internet connection.

No Offline Play for Star Wars Battlefront Beta

On Reddit, Mat Everett, the Battlefront community manager, said that offline gameplay will not be accessible within the beta. In other words, it needs an Internet connection to play Missions. As for the gameplay, you can play with your friends if you want to. The objective is to defend against waves of imperial forces. Advancing enemies consist of AT-STs, “elite” Stormtroopers, TIE fighters, and other enemies. There are no explanations why the beta’s Survival Missions is not playable offline.

No Offline Play for Star Wars Battlefront Beta

The Battlefront beta will unlock on the PlayStation 4, Xbox One, and PC. It also includes the 40-player Drop Zone and Walker Assault modes. Additionally, beta players can explore the Battlefront companion through its website to earn more in the main game. Fans do not have to wait much longer as it commences on October 8 and runs through October 12. Starting October 17, PC players are allowed to preload the beta. For PS4 and Xbox One, the beta file size is 7 GB, while the PC edition weighs 11 GB.

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Composer of Super Meat Boy Refuses To Drop License Original Soundtrack

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Composer of Super Meat Boy Refuses To Drop License Original Soundtrack

Composer of Super Meat Boy Refuses To Drop License Original Soundtrack

Super Meat Boy is a self-governing video game by Tommy Refenes and Edmund McMillen. It is also being developed by Team Meat. It is also a platform game that players can control a dark and small red, but cube-shaped character Meat Boy. This prominent character must save his cube-shaped bandaged girlfriend at the hands of from Dr. Fetus, the evil scientist.

Composer of Super Meat Boy Refuses To Drop License Original Soundtrack

Next week, Super Meat Boy makes its PlayStation debut when it launches on Vita and PS4. While it is still the same game that started initially on Xbox 360 five years ago, Meat needs a soundtrack replacement as announced by Tommy Refenes in a post today. The intention was the inclusion of the original music, but the developer cannot secure the rights composed by Danny Baranowsky.

Composer of Super Meat Boy Refuses To Drop License Original Soundtrack

Refenes added that it is a pretty slick roster of artists and that the team is lucky to see that fans love the game. For a quick look at the rundown:
• Jon Evans and Matthias Bossi provide the bulk of the soundtrack, such as The Forest, Hell, The Rapture, and The End, including the intro music and title screen.
• David “Seattle” Scatliffe create incredible tracks for Salt Factory and hospital.
• Laura Shigihara scored The Cotton Alley to give Bandage Girl’s gentle and feminine touch.

Composer of Super Meat Boy Refuses To Drop License Original Soundtrack

Super Meat Boy will launch on Vita and PS4 as a cross-buy game. As soon as it begins on October 6, PlayStation Plus members will get the game for free. The Team Meat has other projects in the works including Super Meat Boy and Mewgenics mobile version.

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Rainbow Six Siege Closed Beta Finished October 4 2015

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Rainbow Six Siege Beta Runs on PS4 at 1080p and on Xbox One at 900p

Rainbow Six Siege Closed Beta Finished October 4 2015

If you are a fan of Rainbow Six Siege, it was good news over the weekend as the closed BETA got extension. Originally, the game has been announced to end on September 28. Fortunately, the beta was extended until October 1. Now, it again for the schedule for an extension. Players got the benefit of extended time due to server issues. According to Ubisoft in a blog post, these challenges prevented the people from playing. Aside from that, Ubisoft will expand beta participants by shelling out code to beta players. These codes are for their friends. Earlier, the only means to obtain was to order the game beforehand by yourself. This manner will not only give you more time to play, but also give players more time to collect feedback, data, and identify impending issues.

Rainbow Six Siege Closed Beta Finished October 4 2015

While the beta registration page of the game will be taken down on October 1, Ubisoft also stated that it will hold a double XP event starting on that date. Until October 2, access codes from the original pre-order will be redeemable. According to Ubisoft, it has also improved matchmaking rate of success. If you are currently experiencing issues, check out some list of workarounds. As originally announced, Siege was set to launch in October.

Rainbow Six Siege Closed Beta Finished October 4 2015

However, it was delayed until December. As further stated, Siege embraces a potential as the best-selling FPS in the company, surpassing Far Cry 4. During that time, Yves Guillemot, the Ubisoft chief executive said the replayability of the game is the key to success.

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