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Take-Two Exec Believes Mafia 3 and GTA 5 Are ‘Completely Different’

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Take-Two Exec Believes Mafia 3 and GTA 5 Are ‘Completely Different’

Take-Two Interactive Software, Inc. is also known as Take-Two, is an American multinational developer, distributor, and publisher of video games. The Grand Theft Auto franchise is an association of its own. Therefore, it is important to note that it was developed and created not for comparison, directly or indirectly, to any other franchises, as in the case of Mafia comparison. The statement was being revealed by Strauss Zelnick, the Take-Two CEO of the company who was asked if Mafia III is seen as a sort of an open-world Rockstar-style game. He repeatedly replied that “it should not.”

Take-Two Exec Believes Mafia 3 and GTA 5 Are ‘Completely Different'

He explained the huge differences of Mafia III as the latter had a different experience. The thing is; every game is independent. The revelation at Gamescom last week was great, but the game stands alone. He further added that the developer does not use any set on the same line as Grand Theft Auto because Mafia 3 is the standard-bearer of the industry. Therefore, it is not up for comparison.

Take-Two Exec Believes Mafia 3 and GTA 5 Are ‘Completely Different'

GTA V, the latest GTA game is an absolute juggernaut having more than fifty-four million copies that were being shipped to date. During the call, he also confirmed that the two main labels of Take-Two, Rockstar Games and the 2K Games never shared their technologies.

TTake-Two Exec Believes Mafia 3 and GTA 5 Are ‘Completely Different'

The point here is the company is blessed to have two unique names because the tech sharing environment was never practiced ever since. The company is a congenial one, and at the same time they believe in uniqueness. Finally, Take-Two confirmed today that Mafia III is set to release sometimes on the fiscal year 2017. The news means that it will arrive on April 2016.

I’m glad to hear that Take-Two Exec Believes Mafia 3 and GTA 5 Are ‘Completely Different’ . The reason being is that usually when games get compared to the GTA they don’t do well just like Saints Row series. I am confident by keeping them separate and not associating the 2 will ensure the success for Mafia 3.

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No Offline Play for Star Wars Battlefront Beta

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Star Wars Battlefront Beta Coming to Xbox One, PS4, and PC in October

No Offline Play for Star Wars Battlefront Beta

With high captivating graphics, fast speed, and high-quality sound, video games have become a great favorite amongst children across the world. The recent Star War games are being packed with great adventure and enticing action. Thus, star war games are indeed extremely popular amongst gamers across the world.

No Offline Play for Star Wars Battlefront Beta

The Star Wars Battlefront beta, which commences next week includes Survival Mission mode of sci-fi shooter. Unfortunately, EA has already confirmed that it will not be playable in the beta offline. As announced previously for the full game, you can play these missions without getting an Internet connection.

No Offline Play for Star Wars Battlefront Beta

On Reddit, Mat Everett, the Battlefront community manager, said that offline gameplay will not be accessible within the beta. In other words, it needs an Internet connection to play Missions. As for the gameplay, you can play with your friends if you want to. The objective is to defend against waves of imperial forces. Advancing enemies consist of AT-STs, “elite” Stormtroopers, TIE fighters, and other enemies. There are no explanations why the beta’s Survival Missions is not playable offline.

No Offline Play for Star Wars Battlefront Beta

The Battlefront beta will unlock on the PlayStation 4, Xbox One, and PC. It also includes the 40-player Drop Zone and Walker Assault modes. Additionally, beta players can explore the Battlefront companion through its website to earn more in the main game. Fans do not have to wait much longer as it commences on October 8 and runs through October 12. Starting October 17, PC players are allowed to preload the beta. For PS4 and Xbox One, the beta file size is 7 GB, while the PC edition weighs 11 GB.

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Composer of Super Meat Boy Refuses To Drop License Original Soundtrack

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Composer of Super Meat Boy Refuses To Drop License Original Soundtrack

Composer of Super Meat Boy Refuses To Drop License Original Soundtrack

Super Meat Boy is a self-governing video game by Tommy Refenes and Edmund McMillen. It is also being developed by Team Meat. It is also a platform game that players can control a dark and small red, but cube-shaped character Meat Boy. This prominent character must save his cube-shaped bandaged girlfriend at the hands of from Dr. Fetus, the evil scientist.

Composer of Super Meat Boy Refuses To Drop License Original Soundtrack

Next week, Super Meat Boy makes its PlayStation debut when it launches on Vita and PS4. While it is still the same game that started initially on Xbox 360 five years ago, Meat needs a soundtrack replacement as announced by Tommy Refenes in a post today. The intention was the inclusion of the original music, but the developer cannot secure the rights composed by Danny Baranowsky.

Composer of Super Meat Boy Refuses To Drop License Original Soundtrack

Refenes added that it is a pretty slick roster of artists and that the team is lucky to see that fans love the game. For a quick look at the rundown:
• Jon Evans and Matthias Bossi provide the bulk of the soundtrack, such as The Forest, Hell, The Rapture, and The End, including the intro music and title screen.
• David “Seattle” Scatliffe create incredible tracks for Salt Factory and hospital.
• Laura Shigihara scored The Cotton Alley to give Bandage Girl’s gentle and feminine touch.

Composer of Super Meat Boy Refuses To Drop License Original Soundtrack

Super Meat Boy will launch on Vita and PS4 as a cross-buy game. As soon as it begins on October 6, PlayStation Plus members will get the game for free. The Team Meat has other projects in the works including Super Meat Boy and Mewgenics mobile version.

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Rainbow Six Siege Closed Beta Finished October 4 2015

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Rainbow Six Siege Beta Runs on PS4 at 1080p and on Xbox One at 900p

Rainbow Six Siege Closed Beta Finished October 4 2015

If you are a fan of Rainbow Six Siege, it was good news over the weekend as the closed BETA got extension. Originally, the game has been announced to end on September 28. Fortunately, the beta was extended until October 1. Now, it again for the schedule for an extension. Players got the benefit of extended time due to server issues. According to Ubisoft in a blog post, these challenges prevented the people from playing. Aside from that, Ubisoft will expand beta participants by shelling out code to beta players. These codes are for their friends. Earlier, the only means to obtain was to order the game beforehand by yourself. This manner will not only give you more time to play, but also give players more time to collect feedback, data, and identify impending issues.

Rainbow Six Siege Closed Beta Finished October 4 2015

While the beta registration page of the game will be taken down on October 1, Ubisoft also stated that it will hold a double XP event starting on that date. Until October 2, access codes from the original pre-order will be redeemable. According to Ubisoft, it has also improved matchmaking rate of success. If you are currently experiencing issues, check out some list of workarounds. As originally announced, Siege was set to launch in October.

Rainbow Six Siege Closed Beta Finished October 4 2015

However, it was delayed until December. As further stated, Siege embraces a potential as the best-selling FPS in the company, surpassing Far Cry 4. During that time, Yves Guillemot, the Ubisoft chief executive said the replayability of the game is the key to success.

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